﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FactionInfo : MonoBehaviour
{
	[SerializeField] private Factions hostile;
	[SerializeField] private Factions faction;

	public Factions Faction { get { return faction; } }

	public bool IsHostileTarget(FactionInfo target)
	{
		return (hostile & target.Faction) == target.Faction;
	}
}
