﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ProgressPanel : MonoBehaviour
{
	[SerializeField] private Slider progressSlider;
	[SerializeField] private Text progressText;

	private void Start()
	{
		progressSlider.minValue = 0;
		progressSlider.maxValue = GameManager.MaxHarvest;

		UpdateProgressSlider();
		UpdateProgressText();
	}

	private void Update()
	{
		UpdateProgressSlider();
		UpdateProgressText();
	}

	private void UpdateProgressSlider()
	{
		progressSlider.value = GameManager.Harvest;
	}

	private void UpdateProgressText()
	{
		progressText.text = GameManager.Harvest + " / " + GameManager.MaxHarvest;
	}
}
