﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StatisticsConfigurationManager : SingletonBase<StatisticsConfigurationManager>
{
	private static StatisticsConfigurationManager statisticsManager;
	[SerializeField] private List<Statistic> statisticConfiguration = new List<Statistic>();

	protected override void Awake()
	{
		base.Awake();
		statisticsManager = instance as StatisticsConfigurationManager;
	}

	public static void InitializeStatistics(DogStatisticsHandler dog)
	{
		dog.InitializeStatistics(statisticsManager.statisticConfiguration);
	}
}