﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New HardModeAction", menuName = "Scriptable Objects/Actions/Action (Hard Mode)")]
public class HardModeAction : Action
{
	public bool hardMode = false;

	public override ScriptableObjectBase Clone()
	{
		HardModeAction clone = base.Clone() as HardModeAction;
		clone.hardMode = hardMode;

		return clone;
	}

	public override void CopyTo(ref ScriptableObjectBase scriptableObjectBase)
	{
		base.CopyTo(ref scriptableObjectBase);

		(scriptableObjectBase as HardModeAction).hardMode = hardMode;
	}
}
